What I have built
Everything on this page is real, and most of it you can go and use right now. Some of it makes money, some of it is still being made, and all of it is mine, which means nothing here is somebody else's work with the names filed off.
Sites, stores and products
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Turtlevania Games
Live
The studio site. Multiple pages, a landing page per game, a newsletter, and analytics behind all of it. Built and maintained by me, and it is the closest thing on this list to what a business website tier looks like.
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The Turtlevania shop
Live
A real store taking real money: products, a cart, card payments, shipping, and order emails. Digital downloads and printed things, side by side. This is the online store tier, running on my own account rather than a demo.
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GS Poetry
Launching soon
A home for poets to write, read and be heard, coming back after nine years away. Accounts, submissions, a community, and the whole thing built to take a crowd on day one. The one project on this list I am not building alone.
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Build With the Memory
Live
The method behind how I work, written down and given away. The repository remembers, so the tools I build with do not start from nothing every morning. It is also why I can quote two weeks for a site and mean it.
Games
These are not what you are hiring me for. They are why you can trust that I finish things. Games are unforgiving work: they either run or they do not, people either play them or they close them, and there is nowhere to hide a shortcut. I have been shipping them for years, under my own studio, with my name on them. If you are wondering whether the person building your site will still be around in six months, this is the honest answer to that.
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The Stars Are Not Ready
Demo out, headed to Steam
A neon arcade roguelite for PC and Mac. Short runs, hard choices, a synth score, and a hangar where you rebuild your ship between runs. The demo is out and people are playing it.
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Tyro: Legend of Whisperwood
In development
A field mouse walks a forest that shifts with his sanity. Years of work, a printed comic, and a demo being rebuilt around what players actually told us.
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Starboi
Out now
Save your friends from the cosmic horrors. Small, sharp, finished, and out on Steam, which is the part that matters here.
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Globugrounds
In development
A battleground roguelite. Pick your blob, pick your fight, and see how far the run takes you. Every character plays differently and none of them survives carelessness.
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Necromancer's Army
Demo out
An idle game where you raise the dead and let them do the work. Hundreds of people have played it, and it has a demo on Steam.
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Toppleworks
In development
Physics, towers, and the specific pleasure of watching something you built fall over.
Also underway
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Playloop · pre-launch ·
playloop.gg
Playtest insights for game studios. Players quit silently, and this shows why they quit rather than just that they did. It is the tool I wanted for my own games, so I am building it.
Want something like this for your business?
Flat prices, no surprises, and you own everything. Sites from $900, custom apps from $7,500.
See what it costsThe stories behind these, what worked, what broke, what I would do differently, go out in the letter when there is something worth saying.