Andrew Detwiler

Selected Work.

My own products and projects I've built with others.

AI product / My product

Playloop

Playloop is my own product, and I built it and run it. It reads playtest sessions and shows game developers where players get stuck. It's live, and you can start free.

Developer API / My product / Live

MeloData

An API that looks up a song and gives back its tempo, key and energy. I built it and I run it, and developers use it in their own apps.

Community platform / Collaboration / Live

GS Poetry

I rebuilt GS Poetry with its team and we launched it. Writers publish their poems and find each other there, and I still work on it.

Business website / My studio / Live

Turtlevania Games

My studio's website. I designed and built it, and I keep it up to date: a page for each game, a newsletter signup and a public mission page.

Online store / My studio / Live

The Turtlevania Shop

I built the whole store, from the product pages through the cart and checkout. It sells a printed comic, merch and digital downloads.

One-page site / My game / Live

The Little Canal Town Site

A one-page site I built for one of my games, where the town in the header is not a picture. You push the water and the boat follows it.

Two figures from the actual procedural shatter demonstration

Interactive reference / personal work

Procedural Graphics

Pictures and motion built with code, with the explanation and source alongside them.

Explore SDF

More work

Games and Tools

Live

Build With the Memory

The method behind how I work, written down and given away. The repository remembers, so the tools I build with do not start from nothing every morning. It is also why I can quote two weeks for a site and mean it.

Playtest open

Little Canal Town

A quiet building game about canals, cargo and where the next house goes. The Steam playtest is open right now. It is rough in places, and the things people tell me are what it gets fixed with.

Demo out, headed to Steam

The Stars Are Not Ready

A neon arcade roguelite for PC and Mac. Short runs, hard choices, and a hangar where you rebuild your ship between runs. The demo is out and people are playing it.

In development

Tyro: Legend of Whisperwood

A field mouse walks a forest that shifts with his sanity. Years of work, a printed comic, and a demo being rebuilt around what players actually told us.

The character select screen in Globugrounds: a yellow blob holding a sword, with its stats and the rest of the roster below

In development

Globugrounds

A battleground roguelite. Pick your blob, pick your fight, and see how far the run takes you. Every character plays differently and none of them survives carelessness.

Demo out

Necromancer's Army

An idle game where you raise the dead and let them do the work. Hundreds of people have played it, and it has a demo on Steam.

Toppleworks key art, stacked blocks mid-collapse

In development

Toppleworks

Physics, towers, and the specific pleasure of watching something you built fall over.