About

Andrew Detwiler

I started making games as a kid with QBasic and Klik & Play. Most of it was terrible. None of it went anywhere. But I loved it, and I never really stopped.

I've spent my career building web software, and my nights building games. Two studios came out of that: Turtlevania Games, where I'm finishing The Stars Are Not Ready, a neon arcade roguelite headed to Steam, and Wander & Wilt Studios, home of Necromancer's Army.

In the last couple of years, the way I build changed. AI agents do a lot of the typing now. That only works because of the part I care most about: writing things down so the agents, and I, stop repeating the same mistakes. Decisions, gotchas, conventions, all of it, committed next to the code. The method has its own home at buildwiththememory.com, and I write about it on dev.to and here.

I'm not trying to pretend I have all the answers. I definitely don't. This site is where I keep the honest record: what I built, what broke, and what I'd do differently.

The goal: Tyro

Behind all of this is one more game: Tyro: Legend of Whisperwood. A genuinely talented team built it with me, and we want to keep going. I do not think Tyro failed. We overscoped, we learned, and the game still deserves to be finished. The honest blocker is money: I want that team paid properly, not working for free.

So that is what the studios are working toward. Every game we ship funds the next one, and the one after that funds Tyro. There is no donation button here. If you want to help, wishlist the games, buy them when they ship, and tell a friend who would like them. That is the funding plan.

If that's useful to you, the letter is the easiest way to follow along.