About
I started making games as a kid with QBasic and Klik & Play. Most of it was terrible. None of it went anywhere. But I loved it, and I never really stopped.
I've spent my career building web software, and my nights building games. Two studios came out of that: Turtlevania Games, where I'm finishing The Stars Are Not Ready, a neon arcade roguelite headed to Steam, and Wander & Wilt Studios, home of Necromancer's Army.
In the last couple of years, the way I build changed. AI agents do a lot of the typing now. That only works because of the part I care most about: writing things down so the agents, and I, stop repeating the same mistakes. Decisions, gotchas, conventions, all of it, committed next to the code. I write about that on dev.to and here.
I'm not trying to pretend I have all the answers. I definitely don't. This site is where I keep the honest record: what I built, what broke, and what I'd do differently.
If that's useful to you, the letter is the easiest way to follow along.